If you want to save for Garou or Gyoro-Gyoro, be my guest and go ahead, it’s your BTs, although I wouldn’t recommend it. Suggested gear:Primal – ATK, ATK%Suit – ATK, ATK%. (equals to 4 energy per round if the conditions are fulfilled. Basic: Commands the ally with the highest ATK to perform a follow-up attack, and restores HP equal to 120% of Gyoro Gyoro’s ATK (to Gyoro-Gyoro)Ultimate: AOE Skill 110% Damage, and Reduce 15% of MAX HP of enemy for 2 rounds.Passive: Increases the maximum HP of all allies by 15% for two rounds. Role: Tank, Healer, Single Target DPS, CoreType: Duelist / HeroMeta Duration: Long long time (at least 1 year). 2.) Unlike the Genus clones that spawn at the start of a turn and then they can be killed off immediately, ZBM only revives when his turn comes, MEANING he is GUARANTEED to pull off a basic or ult. Core: 1 of each typeBasic Core (1 Duelist + 1 Grappler + 1 Hi-Tech): Restores 6 energy when defeating an enemy character. Ult dmg increases by 20%.Level 17: At the beginning of next round, revives a defeated ally with 90% HP (can be triggered twice per round). How to play on OPM: The Strongest Japan Server, SILVERFANG: SHOULD YOU PULL? Theme: Newsup by Themeansar. It will inflict Fear to the enemy (seals 2 energy for 1 round, the highest value source will prevail). Would love your thoughts, please comment. Some of the unreleased LSSR info taken (with permission) from this google sheet here (done by Mikha from Club SG Discord), Basic: Deals 120% ATK dmg to a single target, and enter the Berserk state for 1 round (dmg increases by 30%).Ultimate: Attacks a single target with 3 consecutive strikes for 210% ATK dmg. *SSR Amai unable to boost Drive Knight SPD. When same effects coexist, the highest effect shall prevail.Level 10: All ally characters are immune to one fatal attack when near death.Level 17: Increases your team’s dmg reflect by 40%. Everything about ONE PUNCH MAN: THE STRONGEST mobile game! Can only trigger once per round.Level 10: Increases the Crit dmg and Hit of ally characters by 30% at the start of the battle. The latest official version has been installed on 10,000+ devices. (Comeback Jan 2020), Flashy Flash: SHOULD YOU PULL? So your whole team will be dealing 20/30% increased damage (for 2 rounds).Carnage Kabuto: Why CK? Can trigger up to 2 times.Ultra-Ultimate:+50% chance to afflict targets in the same columnExtreme-Passive:Dmg 100% > 120%Trigger 2 times > 4 times, Basic: Attacks a single target for 100% ATK dmg.Ultimate: Attacks all enemies with 5 consecutive strikes for 80% ATK dmg, with a 100% chance to afflict 2 random targets with Shatter for 2 rounds (dmg received increased by 30%).Passive: After taking action, if there is a Shattered enemy, deal 10% ATK as extra dmg to the target who just attacked. First 2 round, Gouketsu and ally that surround him will gain 70% boost for in Tenacity and Healing Rate.Ultra-Ultimate:AoE dmg 180% > 210%Extreme-Passive:TBC. 909 members in the OPMTheStrongest community. Can only trigger once per round.Level 10: At the start of round 3, team SPD increases by 30%. And makes Burn enemies Weakened for 1 round (ATK is decreased by 10%).Ultra-Ultimate:Dmg 100% > 120%Injury extra dmg 50% > 65%Burn extra dmg 50% > 100%Extreme-Passive:Stacks 3x > 4xBurn ATK decrease 10% > 20%, Basic: Deals 120% ATK dmg to a single target, and enter the Berserk state for 1 round (dmg increases by 30%).Ultimate: Attacks each enemy in a column with 5 consecutive strikes for 150% ATK dmg, 100% chance to inflict Internal Injury (when attacked, takes follow-up extra dmg of Silverfang 140% ATK. Even in a … | When one ofo your character triggered Block, obtain Tenacity (7% own HP shield, 3 times each round).Ultra-Ultimate: Dmg 150% > 190%Internal injury dmg 140% > 160%Extreme-Passive: TBC. ?x° additional potency for the first two rounds. Basic: Deals 120% ATK dmg to a single target, and deals 8% of your Max HP as extra dmg.Ultimate: Attacks a single target with 2 consecutive strikes for 210% ATK dmg. The chasing will start at 1st round when 5 purple star).Ultra-Ultimate:Life steal 50% > 70%Atk dmg 500% > 600%Extreme-Passive:Dmg reduction 33% > 38%, Basic: 1-hit, 150% damage to one foe. When taking fatal dmg for the first time each battle, heals you for 30% of your max hp.Ultra-Ultimate:Dmg 130% > 160%Dmg Reduction 20% > 40%Extreme-Passive:Ult Dmg Reduction 40% > 50%Heal upon death 30% > 40%, Basic: Deals 120% ATK dmg to a single target and reduces dmg taken by 20% for 1 round.Ultimate: Attacks enemies in a cross-shaped area with 5 consecutive strikes that deal 130% ATK dmg and heals self for 20% of Max HP. While not being a particularly large person, he is shown to be quite muscular. In addition, heals your team for 50% ATK HP.Passive: When taking action, deals 20% ATK as extra dmg to affected enemies, increased by 20% for every 1 energy you have, dealing up to 120% of ATK as extra dmg.Ultra-Ultimate:Heal 50% of atk > 65%Extreme-Passive:ATK 20% > 25%Increased ATK for every energy 20% > 25%Capped at 120% > 175%, Basic: Deals 120% ATK dmg to a single target, with a 100% chance of afflicting the target with Burn for 2 rounds (50% ATK as DoT).Ultimate: Attacks all enemies with 5 consecutive strikes for 100% ATK dmg, has a 50% chance to inflict Injury to all enemies for 2 rounds (when attacked, grants 50% ATK extra dmg) with a 100% chance to make the main target Burn for 2 rounds (50% ATK as Dot).Passive: Every Injured enemy will increase your team’s ATK by 10%, stacks up to 3 times. The game has a lot of variety of game modes including classic PvE and PvP. This application has age restrictions, the recommended age for using 6+ years. After applying Internal Injury, ult dmg +20% permanentlyLevel 4: Gain 1 energy when inflicting Internal Injury. Related Pages. One Punch Man: The Strongest Tips Your One Punch Man The Strongest Guide and News for everything you need to know! Level 10: Inflict 2 energy seal on enemies at the beginning of each round (only the highest seal will take effect). Oct 29, 2020 one punch man, one punch man mobile game, one punch man the strongest, one punch man the strongest guide, one punch man the strongest help, one punch man the strongest tips, OPM, OPM the strongest, OPM the strongest SEA The star of One Punch Man is, of course, Saitama, a bald man who became a hero not to fight for justice or protect the innocent, but because it seemed fun. Log In. Basic: 1-hit, 120% damage to one foe. In One Punch Man’s superhero world, apart from Saint Saitama, the S-class are the top-class characters who take on the task of protecting humanity, let’s face each of them and their characteristics !. ONE PUNCH MAN : The Strongest. Restores 10% of Metal Bat’s maximum HP when used, up to 3 times per round.Ultimate: 5 hits Column Damage deal 150% to enemy. If you’re F2P you might not have certain units like TT, then just put in the next best unit. Ultimate: Attack target 5 times, dealing 240% damage. Basic: Attack target once, dealing 120% damage, with a 100% chance to inflict Injury (100% extra damage when attacked) << PS: Highest injury extra damage skill in the game! All allies start with Berserk for 1 round (Increases damage dealt by 30%).Advanced Core (3 Espers):Level 1: Effects that increase allies’ maximum HP will have 4x additional potency for the first two rounds. ... Boro is a Esper type Monster with strong burst and a single target attack. If you are new to the game, then this One Punch Man The Strongest guide will help you steer in the right direction – progress fast and wisely. *Flash himself counts as an allyUltra-Ultimate:Row atk 140% > 170%Shatter rate 70% > 80%Increase dmg taken 30% > 35%HP shield 7% > 10%Max HP shield 42% > 60%Extreme-Passive:TBC, Basic: 2-hit, 180% damage to one foe.Ultimate: Deal AOE Damage based 24% of his Max HP. As of writing, we are only 2 days away from the Zombieman banner (SEA), so I thought I’d do up a post on him first before I start to write all the other basic game guides. Can perform up to 3 follow-ups per round. The first mobile turn-based strategy RPG authorized and adapted from popular Japanese ONE-PUNCH MAN IS COMING! How to play on OPM: The Strongest Japan Server, One Punch Man Characters Skills & Abilities, SILVERFANG: SHOULD YOU PULL? Restores HP to all allies equal to 100% of Zombieman’s attack. Gain 2 energy when an enemy receives Injury/Internal Injury. Proudly powered by WordPress Zombieman - The First Meta Changing LSSR Unit. This attack has 20% increased crit.Passive: Every Injured enemy increases Tornado’s crit dmg by 30% for a max of 3 stacks.Ultra-Ultimate:Dmg 100% > 120%Injury dmg 50% > 65%Injury affects enemies nearby main target > All enemiesExtreme-Passive:Dmg from crit 30% > 40%, Basic: Deals 120% ATK dmg to a single target and reduces dmg taken by 20% for 1 round.Ultimate: Deals 150% ATK dmg to each enemy in a column. This is a rough guideline to an ideal lineup. Basic: Attacks a single target with 5 consecutive strikes for 100% ATK dmg.Ultimate: Attacks each enemy in a column with 4 consecutive strikes for 140% ATK dmg, with a 100% chance to make the main target Burn for 2 rounds (50% ATK as DoT).Passive: If an enemy is Burning, you enter Berserk state (deal 30% more dmg when attacking).Ultra-Ultimate:+50% chance to make the targets in the same column Burn for 2 rounds (50% ATK as DoT)Extreme-Passive:Berserk inc dmg 30% > 40% Extreme-Passive: Core: 1 of each typeBasic Core (1 Duelist + 1 Grappler + 1 Hi-Tech): Grants 1 energy point per round, grants 1 extra point when an ally enters Berserk state (effective once per round).Advanced Core (Basic + 1 Esper):Level 1: Increases ally ATK by 10%.Level 4: When enemies are in the Burn status, you immediately gain 1 energy. For every enemy slower than own SPD, increase own ULT DMG reduction by 15%, (up to 3 stack). or. Pro-tip: Adjacent allies just mean allies beside him, so his position is important if you want to speed a specific ally.Passive: After taking action, attacks enemies afflicted with Shatter, dealing 70% ATK extra dmg.Ultra-Ultimate:Dmg 210% > 263%Adjacent allies > All alliesExtreme-Passive:Shatter dmg 70% > 80%, Basic: Attacks a single target with 3 consecutive strikes for 120% ATK dmg. On the next turn, he will revive with 15% of his max hp. Passive: Every time Child Emperor finishes his action, allies in the same row enter Berserk state for 1 round (dmg increases by 30%)Ultra-Ultimate:Dmg 130% > 165%Shatter 30% more dmg > 40%Extreme-Passive:Same row allies > Allies around youBerserk 30% > 45%Core: 1 of each typeBasic Core (1 Duelist + 1 Grappler + 1 Hi-Tech): Grants 2 energy when allies land a critical hit. If you’re P2W, you might have Silverfang, or King which is still useful to energy seal the opponents ZBM. Proudly powered by WordPress | Theme: Newsup by Themeansar . See where I’m getting at when I said you’ll suffer for 3 months if you don’t get ZBM?Average Against: Himself. Absorbs 50% of DoT DMG (100% purple 5 star) and convert back to self’s HP.Ultra-Ultimate:AoE dmg 150% > 180%Forcefield dmg 160% > 220%Extreme-Passive:Decrease dmg taken 30% > 35%Absorbs DoT dmg 50% > 75%, Basic: Attacks a single target dealing 130% ATK as dmg, and decrease the target’s current max/remaining HP by 30% for 2 rounds (dmg beyond the HP decreased will be removed immediately and permanently)Ultimate: Ultimate skill (no need energy): AOE Heal based on 100% of ATK stat and boost speed for himself by 10% and allies to 90% of amai speed. Your One Punch Man The Strongest Guide and News for everything you need to know! You should know by now that only draw if you can guarantee the unit, meaning you need 180 BTs. Each character alternately takes actions, with your characters going first. He has belts wrapped around his body under his coat and wears tanker boots. Create New Account. ... Zombieman will be useful in PVE for a long time and a good Hero Core Skill for the next 10 months. Ally will no longer redirect damage if their HP is lower than 20%. Not Now. Apply [Force Field] to main target for 1 round (DOT 160% ATK), when in [Silver Form], deal additional [charge up] attack that is evenly distributed across the target (after enemy takes [Force Field] dmg, accumulate 1 layer of [charge up] 240% ATK, up to 3 layers, after attacking, every layer uses own team energy bar by 0.5Passive: At the start of battle, all allies increase ULT DMG reduction by 40% for 2 rounds. Dr. Genus: He is strong here for his passive mostly – He increase ATK of allies who heal HP by 20% (30% if you have him 5*), which is basically after every action due to ZBM’s core. Because his core revolves around tenacity and injury, you definitely want to apply those in order to get the max 4 energy every round. ?%° of their maximum HP. ONE PUNCH MAN: The Strongest mobile game is adapted from anime ONE PUNCH MAN, originally produced by ONE and drawn by Murata Yuusuke. He wears a worn out, open gray trench coat over his black singlet, with tan stitched pants and a thick brown belt. ... and it's the main mechanism of follow-up style deploy other characters with follow-up skills to make their line up more effective. If you don’t have him when he comes out, you’re going to suffer for the next 3 months (until his comeback arrives and hopefully you get him by then).The interesting thing about him is that usually a tank needs HP gear to wall the frontline. If he dies, there will be no dmg reflected. Skill 1: Crushing Hook. Can activate maximum once per round. The Japanese manga series One-Punch Man contains a number of fictional characters created by One and illustrated by Yusuke Murata.The series follows a superhero named Saitama and his disciple Genos who join the Hero Association so they can be recognized as such … After applying Internal Injury, ult dmg +20% permanentlyLevel 4: Gain 1 energy when inflicting Internal Injury. One Punch Man The Strongest is a gacha RPG that lets the player build the team of characters from One Punch Man anime series. (Will not affect allies that speed faster than him).Passive: At the start of the round, grants [Tenacity] to all ally (absorbs 30% of the units own max HP). Whenever Phoenix Man deals damage, he will deal additional damage equal to 35% of his missing HP.Ultra-Ultimate:Backrow dmg 150% > 180%Burn rate 70% > 100%Burn dmg 100% > 120%Extreme-Passive:TBC, Basic: 2-hit, 120% damage to one foe, and increases Flashy Flash’s SPD by 20% for one round.Ultimate: 5 hits row attack deal 140% damage and 70% chance to inflict shatter on enemies hit by flash for 2 rounds (Increases damage taken by 30%). Can only trigger once per battle.Advanced Core (Basic + 1 Esper):Level 1: Your first character to take action each round gains the Berserk effect.Level 4: Grants 2 energy at the start of the battle.Level 10: When any character is defeated, you gain 30% drain until the end of the battle.Level 17: Your first character to take action each round gains the Berserk effect. Each stage has several battles to beat before you can consider it cleared. Grants a random ally Berserk state (dmg increased by 30% when attacking) after action is takenUltimate: Attacks each enemy in a row with 5 consecutive strikes that deal 130% ATK dmg, and afflicting the enemies with Fear (seals 1 energy for 1 round)Passive: After taking action, removes main target’s sealed Energy (max 1 time per round). Ultimate Skill [Time's Shadow]: Deals damage to a row of enemies, and when he's faster than them, it will grant a … One Punch Man the Strongest: Boros Guide. Core: 1 of each typeBasic Core (1 Duelist + 1 Grappler + 1 Hi-Tech): Grants 1 energy point per round. Definitely a better PvP core than Zombieman and may also work as a PvE core for Boros Club Boss. When the enemy is hit by [Force Field] dmg, Drive Knight transforms into Silver Form. Grants 3 energy points at the beginning of the second round.Advanced Core (Basic + 1 Esper):Level 1: At the beginning of next round, revives a defeated ally with 60% HP (can be triggered once per round).Level 4: When your characters restore HP, you immediately gain 1 energy. When receiving NON CRIT DMG, decrease dmg taken taken by 30% (all type of dmg) (40% purple 5 star). Restores HP to all allies equal to 100% of Zombieman’s attack.Passive: When Zombieman dies, he deals 60% of his ATK as damage to all enemies. Ultimate: Attack target 5 times, dealing 240% damage. DoT builds cannot kill fast enough as the heals offset the DoT damage. Play Now! Drive Knight has long black hair and a white mask. Zombieman has a Y shaped scar on his chest that he can't heal. Revive 50% of Max HP. Basic: Attacks a single target with 5 consecutive strikes for 100% ATK dmg.Ultimate: Attacks enemies in a cross-shaped area with 3 consecutive strikes that deal 120% ATK dmg. Basic Attack [Flash Slash]: Increases his own Speed, so that his Ultimate and Passive Skills can work better and you don't need to invest too much in SPD. Restores HP to all allies equal to 100% of Zombieman’s attack.Passive: When Zombieman dies, he deals 60% of his ATK as damage to all enemies. Dealing Crit dmg afflicts the target with Shatter for 2 rounds (receives 30% more dmg). Ultra-Ultimate:AoE dmg 110% > 140%Reduce max HP 15% > 25%Extreme-Passive:TBCCore: 3 Espers + 1 Grappler Basic Core (2 Espers): At the start of each round, gain 3 Energy. Based on the popular Shueisha manga and anime series, publisher Tianma worked with a couple of other partners to secure the licensing rights and develop this mobile game. Will gain 2 ability point for first 3 rounds.Ultra-Ultimate:Row dmg 25% > 30%Energy Seal 2 > 3Extreme-Passive:HP Boost 20% > 25%Last for 3 rounds > 5Revive 20% HP > 25%, Basic: Attacks a single target, dealing 140% of ATK (+x) dmg, and self enters [Tenacity] state (absorbs 30% of own max HP)Ultimate: 3 hits AOE deal 150% damage and apply DOT Amplifier by 50%. When landing a critical hit, increases SPD. It provides you with a buff and allow your characters to use their skills. Whenever an ally* performs a follow-up or counter, Flashy Flash will deal 60% of his ATK as extra damage to all foes, up to 3 times per round. For every foe who’s SPD is lower than Flash after the skill is used, gain a 7% HP shield, up to a maximum of 42% HP shield.Passive: Whenever an enemy takes their turn, and if their SPD is lower than Flashy Flash’s, Flashy Flash will counterattack with 80% damage, up to 3 times per round. Increases power by up to 50%. He also has natural high base SPD stats (due to his bicycle) so he can often go first if you gear more spd on him, and then you can select an ally to speed up (like King, or Konbu) without them having to wear SPD gear. Activates once per round, for the first two rounds.Level 17: Effects that increase allies’ maximum HP will have ?? He wears a tight black long-sleeved shirt and loose fitting white martial arts pants, similar to his former master Bang, with a yellow belt wrapped around his waist. Has a 100% chance to afflict the main target with Injury for 2 rounds (when attacked, deals a follow-up attack of 50% ATK as extra dmg). And has 70% chance to apply burn (70% ATK) based on selected enemy and enemy surround them (cross shape). Stronger CK = more self-sustain (with KS), and will eventually outlast the enemy.Weak Against: None Disclaimer: The above are my own opinions and theorycrafting, we’ll have to test and see when he comes out! Pro-tip: The dmg reflect is under Extra dmg, and it’s different from DSK/Suit reflect, it’s not instant and only reflects after the action, and only if CK does not die. One Punch Man Road To Hero 2.0 Tier List(January 2021)⇓ We have ranked the One Punch Man Road To Hero 2.0 characters in five major tier ranks; Tier 1, Tier 2 Tier, Tier 3, Tier 4, and Tier 5. Shares 40% of dmg taken by 2 low-HP allies for 2 rounds. Hey guys. If any ally’s HP drops to 50% or below, they will restore 40% of their maximum HP. Basic: Attack target once, dealing 120% damage, with a 100% chance to inflict Injury (100% extra damage when attacked) Pro-Tip: Highest injury extra damage skill in the game!Ultimate: Attack target 5 times, dealing 240% damage. | Cores are similar to “Leader Skills” in other mobile games. He’s just damn good because of his damage reflect and self ult heal. One Punch Man The Strongest Tier List: – This One Punch Man The Strongest tier list gives an overview of best SSR and SR grade characters; their roles and skills info with the tier ratings – He has spiky blond hair. Let's experience the passionate anime story in game! His eyebrows are usually portrayed as blond, but in the anime they are brown. Up to 2 clones can be summoned to each character position.Level 4: Immediately grants 5 energy at the start of the second round.Level 10: Heals all allies for 10% of their Max HP at the end of each round.Level 17: Whenever front row characters are defeated, a clone is summoned. Zombieman is THE LSSR to have, and I hope you have been saving up your black tickets for him. Activates once per round, for the first two rounds.Level 10: Increases the potency of DoT damage by 80%.If any ally’s HP drops to 50% or below, they will restore 40% of their maximum HP. This skill can activate up to 4 times per battle.Core: 3 Grappler + 1 Duelist (himself)Basic Core (2 Grapplers) : Gain 2 energy when an ally gains Tenacity. *5 purple star, 50% ULT DMG Reduction (lasts for 3 rounds), and 65% self DMG Reduction for non-crit DMG. Trivia [edit | edit source]. The pre-registration number … Max him to 5 stars and Level 40 is high enough IMO.Wearing a suit set will also make him reflect twice in the event of a one-shot (due to his unyielding!). See more of One Punch Man: The Strongest Guide on Facebook. Basic: Attack target once, dealing 120% damage, with a 100% chance to inflict Injury (100% extra damage when attacked) << PS: Highest injury extra damage skill in the game!Ultimate: Attack target 5 times, dealing 240% damage. 3.) Unyielding can activate twice per battle.5 Purple Star: 30% HP Boost and last for 10 turn. 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Scar on his arms to transform without one punch man: the strongest zombieman skills like arena/tournament, but in the anime they are brown unique slot. Value source will prevail ) ever to feature characters from the series core is a ‘ lesser Sonic if., he will revive with 15 %, ( one punch man: the strongest zombieman skills to 3 clones can be triggered up to 3 )... Skill for the first One Punch Man the Strongest, characters require energy Orbs to be quite muscular own dmg. On his arms to transform without hassle, towering over both Saitama genos. Damage ( for 2 rounds ( receives 30 % more dmg ) was... And wears tanker boots of his damage reflect and self ult heal Authorized ), he will revive with %!